Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

RectTransform.ForceUpdateRectTransforms

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void ForceUpdateRectTransforms();

Description

Forces immediate processing of any pending Transform-change notifications.

Call this method when you need accurate values for rect, anchoredPosition, or corner positions, if the recalculation of anchoredPosition and rect is deferred until PostLateUpdate. Recalculation is deferred when the position of a RectTransform is modified through the Transform system (for example, by animation or by setting Transform.localPosition directly).