Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

PhysicsEditorMeshExtensions

class in UnityEditor

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Description

Extension methods for the Mesh class to configure pre-baked collision data.

This class provides extension methods that allow you to control whether collision data should be pre-baked into mesh assets during player builds. Pre-baking collision data improves runtime performance when meshes are used with MeshCollider components.

Static Methods

Method Description
HasPreBakeCollisionMeshChecks whether the mesh should pre-bake collision data during a player build.
SetPreBakeCollisionMeshEnables or disables pre-baked collision data for this mesh.