T Returns an arbitrary active loaded object that matches the specified type. If no object matches the specified type, returns null.
Retrieves any active loaded object of Type T.
Object.FindAnyObjectByType doesn't return assets (for example meshes, textures, or prefabs), or inactive objects. It also doesn't return objects that have HideFlags.DontSave set.
The object that this method returns isn't guaranteed to be the same between calls, but it is always of the specified type. This method is faster than Object.FindFirstObjectByType if you don't need a specific object instance.
See Also: Object.FindFirstObjectByType, Object.FindObjectsByType.
using UnityEngine; using System.Collections;
// Search for any object of Types TextMesh and CanvasRenderer, // if found print the names, else print a message // that says that it was not found. public class ExampleClass : MonoBehaviour { void Start() { TextMesh texture = (TextMesh)FindAnyObjectByType(typeof(TextMesh)); if (texture) Debug.Log("TextMesh object found: " + texture.name); else Debug.Log("No TextMesh object could be found");
CanvasRenderer canvas = FindAnyObjectByType<CanvasRenderer>(); if (canvas) Debug.Log("CanvasRenderer object found: " + canvas.name); else Debug.Log("No CanvasRenderer object could be found"); } }
| Parameter | Description |
|---|---|
| findObjectsInactive | Whether to include components attached to inactive GameObjects. |
T An arbitrary loaded object that matches the specified type. If no object matches the specified type, returns null.
Retrieves any loaded object of type T, with the option to include inactive objects.
| Parameter | Description |
|---|---|
| type | The type of object to find. |
Object An arbitrary active loaded object that matches the specified type. If no object matches the specified type, returns null.
Retrieves any active loaded object of the specified type.
| Parameter | Description |
|---|---|
| type | The type of object to find. |
| findObjectsInactive | Whether to include components attached to inactive GameObjects. |
Object An arbitrary loaded object that matches the specified type. If no object matches the specified type, returns null.
Retrieves any loaded object of the specified type, with the option to include inactive objects.