Asynchronous operation object returned from UnityWebRequest.SendWebRequest().
You can yield until it continues, register an event handler with AsyncOperation.completed, or manually check whether it's done (AsyncOperation.isDone) or progress (AsyncOperation.progress).
| Property | Description |
|---|---|
| webRequest | Returns the associated UnityWebRequest that created the operation. |
| Property | Description |
|---|---|
| allowSceneActivation | Allows a scene to be activated as soon as it's ready. |
| isDone | When the value is true, then the operation has finished. Otherwise, the operation is in progress. (Read Only) |
| priority | Integer representing the execution order priority of this AsyncOperation. |
| progress | A floating point value representing the operation's current state of progress toward completion, where 1.0 represents completion. (Read Only) |
| Event | Description |
|---|---|
| completed | Raised when this AsyncOperation operation has completed. |