Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

DLSSTextureTable

struct in UnityEngine.NVIDIA

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Description

The set of texture slots available for the DLSSContext.

Additional resources: GraphicsDevice.ExecuteDLSS

Properties

Property Description
biasColorMaskA mask, same size as colorInput, preferably of format R8_UNORM that informs DLSS of possible moving pixels.
colorInputThe input color buffer to upsample for DLSSContext.
colorOutputThe output color buffer to write the upsampling result for DLSSContext.
depthThe input depth buffer.
exposureTextureA 1x1 texture with pre-exposure values.
motionVectorsThe motion vectors requested by the DLSSContext.
transparencyMaskA transparency bit mask.