The set of texture slots available for the DLSSContext.
Additional resources: GraphicsDevice.ExecuteDLSS
| Property | Description |
|---|---|
| biasColorMask | A mask, same size as colorInput, preferably of format R8_UNORM that informs DLSS of possible moving pixels. |
| colorInput | The input color buffer to upsample for DLSSContext. |
| colorOutput | The output color buffer to write the upsampling result for DLSSContext. |
| depth | The input depth buffer. |
| exposureTexture | A 1x1 texture with pre-exposure values. |
| motionVectors | The motion vectors requested by the DLSSContext. |
| transparencyMask | A transparency bit mask. |