Returns the DefaultDeviceFilter, which allows you to define the default settings applied to all remaining unmatched devices.
Use the returned filter to set minimum version requirements, configure the graphics API, and manage driver workarounds for devices that don't match any ProfileDeviceFilter.
using UnityEditor; using UnityEditor.Android; using UnityEditor.HardwareProfiles;
public class PrimaryHardwareProfile : AndroidHardwareProfiles { public override void DefineHardwareProfile(ProfileDatabase database) { // Configure the default filter for all devices var defaultFilter = database.GetDefaultFilter(); defaultFilter.SetGraphicsAPI(GraphicsAPI.UseVulkan); } }