Specifies which graphics API a device should use when running a Unity application.
Use this enum with DefaultDeviceFilter.SetGraphicsAPI or ProfileDeviceFilter.SetGraphicsAPI to control which graphics API Unity uses on matching devices.
For more information, refer to Graphics API hardware profile settings.
| Property | Description |
|---|---|
| Default | Unity decides what API to apply based on automatic device detection. |
| UseOpenGles | Forces device to use OpenGL ES. |
| UseVulkan | Forces device to use Vulkan. |