An array of all workaround names recognized by Unity's Vulkan backend.
Use these names with DefaultDeviceFilter.SetWorkaround or ProfileDeviceFilter.SetWorkaround to enable or disable specific workarounds. The available workarounds are:
HasBuggyPipelineCacheDataSize - Fixes inconsistent pipeline cache data sizes.HasBuggyPipelineCacheHeaderVersion - Fixes pipeline cache header version mismatches.HasBuggyBackBufferCopyImage - Fixes swapchain image corruption during copy.HasBuggyRenderingWithoutFragmentShader - Fixes pipeline failures without fragment shaders.HasBuggyResetCommandBuffer - Fixes driver instability after command buffer resets.HasBuggyCopyImageToBuffer - Fixes misaligned image-to-buffer copy operations.HasBuggyAutoResolveStoreResolvedOnly - Fixes auto-resolve store behavior.HasBuggySubAllocatedColorAttachment - Fixes sub-allocated color attachment issues.HasBuggyRenderingWithColorMask0 - Fixes rendering with color write mask set to zero.HasBuggyLoadStoreAttachmentOps - Fixes load/store attachment operations.HasBuggyBitfieldUExtract - Fixes bitfield extraction issues.HasBuggyTransferExecutionDependencyChain - Fixes transfer execution dependency chain synchronization.HasBuggySRGBSwapChain - Fixes incorrect gamma handling in sRGB swap chains.HasBuggyDescriptorSetUpdateTemplate - Fixes descriptor set update template issues.HasBuggyDebugUtilsLabels - Fixes debug utils labeling issues.HasBuggyMSAAResolvePass - Fixes subpass skipping during MSAA resolve.HasBuggyPSOSerialization - Fixes crashes by skipping read and write of the persistent pipeline cache.