Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

FileIdentifierType

enumeration

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Description

Options for the type of file that a reference points to.

Used by LoadableObjectId to distinguish between different types of asset references.

Properties

Property Description
NonAssetReference to a non-asset file or built asset. The GUID may be a constant GUID or null. The path can point anywhere except in registered asset folders.
SourceAssetReference to a source asset in the Assets folder. The GUID is valid and the resolved path is in a registered asset folder.
PrimaryArtifactReference to a primary artifact in the Library folder. The GUID is valid and the resolved path is a primary artifact path.