Build options for Content Directory builds. Multiple options can be combined together.
Additional resources: BuildPipeline.BuildContentDirectory
using UnityEditor;
namespace BuildDocExamples { public class BuildContentOptions_BuildContentDirectoryExample { [MenuItem("BuildDocExamples/Build/Build Content Directory with options")] public static void BuildWithContentOptionsExample() { var parameters = new BuildContentDirectoryParameters { outputPath = "Builds/MyContentDirectory", rootAssetPaths = new[] { "Assets/MyRootAsset.asset" }, options = BuildContentOptions.CleanBuildCache | BuildContentOptions.FailBuildWhenErrorsLogged };
BuildPipeline.BuildContentDirectory(parameters); } } }
| Property | Description |
|---|---|
| None | Perform the specified build without any special settings or extra tasks. |
| UseArchive | Build content using archive files (.archive) for storage. |
| DisableWriteTypeTree | Do not include type tree information in the serialized data. |
| CleanBuildCache | Clear all cached build results, resulting in a full rebuild of content. |
| FailBuildWhenErrorsLogged | Do not allow the build to succeed if any errors are reported during it. |
| SerializeUnityVersion | Include the Unity version information in the serialized build data. |