Version: Unity 6.6 Alpha (6000.6)
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ContentSummary.resourceDataSize

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public ulong resourceDataSize;

Description

Total size, in bytes, of the binary data stored in .resS and .resource files.

Resource files contain large binary data such as textures, audio, and meshes that are referenced from serialized objects. Padding used for data alignment may cause actual files on disk to be slightly larger than the reported size. This size is calculated before any compression is applied if the file is inside a Unity Archive.