| Parameter | Description |
|---|---|
| ctx | A context containing information about the build, such as its build report. |
Implement this method to receive a callback before the build is started.
This callback is invoked during Player builds and AssetBundle builds.
Additional resources: IPostprocessBuildWithContext, BuildPlayerProcessor, BuildPipeline.BuildPlayer, BuildPipeline.BuildAssetBundles
using UnityEditor; using UnityEditor.Build; using UnityEngine; using UnityEditor.Build.Reporting;
class PreprocessBuildExample : IPreprocessBuildWithContext { public int callbackOrder { get { return 0; } } public void OnPreprocessBuild(BuildCallbackContext ctx) { string prefix = ""; if (ctx.IsContentOnlyBuild) prefix = "Content-only build:"; else if (ctx.IsPlayerBuild) prefix = "Player build:";
BuildSummary summary = ctx.Report.summary; Debug.Log(prefix + " PreprocessBuild called. " + "Target: " + summary.platform + " Output path: " + summary.outputPath); } }