| Parameter | Description |
|---|---|
| script | MonoScript class to instantiate. |
int Returns instance id of created object, returns 0 if something is not valid.
This function will create a StateMachineBehaviour instance based on the class define in this script.
This function will validate that the monoscript is a valid statemachine behaviour, the class must be a sub class of StateMachineBehaviour and shouldn't be a generic. Additional resources: StateMachineBehaviour.
using UnityEditor; using UnityEditor.Animations; using UnityEngine;
public class AddSMB { public void DoAddStateMachineBehaviour(UnityEditor.Animations.AnimatorState state, MonoScript monoScript) { if (state == null) return;
EntityId entityId = AnimatorController.CreateNewStateMachineBehaviour(monoScript); if (entityId == EntityId.None) { Debug.LogError("Could not create state machine behaviour " + monoScript.name); return; }
state.AddStateMachineBehaviour(monoScript.GetClass());
var obj = EditorUtility.EntityIdToObject(entityId); if (obj == null) Debug.LogError("No object could be found with entity id: " + entityId); else AssetDatabase.AddObjectToAsset(obj, state.ToString()); } }