VR and most MRMixed Reality
See in Glossary devices require rendering the Unity sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary in stereo. Unity XRAn umbrella term encompassing Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) applications. Devices supporting these forms of interactive applications can be referred to as XR devices. More info
See in Glossary supports multi-pass and single-pass stereo rendering, which both have different performance benefits.
| Topic | Description |
|---|---|
| Introduction to stereo rendering | Compare multi-pass and single-pass instanced modes and configure your XR provider. |
| Single-pass instanced rendering and custom shaders | Update custom shadersA program that runs on the GPU. More info See in Glossary to support single-pass stereo instanced rendering. |