Work with Visual Studio for project generation and debug your Windows application.
When you’re developing applications for Windows, you might want to know how to use Visual Studio for project generation or debug your Windows application. This section provides information on how to do these tasks.
| Page | Description |
|---|---|
| Visual Studio project generation for Windows Standalone | Introduces Visual Studio project generation for Windows and how to use it. |
| Unity debugging guide for Windows | Use Windows debugging tools to help resolve errors and bugs in your Unity application or the Unity Editor. |
| Windows integrity control | Learn about the effects of running the Windows player at a low integrity level. |
| IL2CPP Scripting Backend | Use IL2CPPA Unity-developed scripting back-end which you can use as an alternative to Mono when building projects for some platforms. More info See in Glossary with Windows Player and add compatible C++ source code plug-insA set of code created outside of Unity that creates functionality in Unity. There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed .NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). More info See in Glossary to your build. |
| Optimize performance using DirectStorage | Enable DirectStorage API for your Unity project for faster asset loading. |
| Troubleshoot D3D12 GPU crashes on Windows | Identify and fix D3D12 GPU crashes when developing for Windows. |