Inspect logs, use development buildsA development build includes debug symbols and enables the Profiler. More info
See in Glossary, and configure exception support to diagnose problems during development.
The Unity Web platform doesn’t have access to your file system, so it doesn’t write a log file like other platforms. However, it does write all logging information such as Debug.Log, Console.WriteLine or Unity’s internal logging to the browser’s JavaScript console.
To open the JavaScript console:
| OS | Browser | Instructions |
|---|---|---|
| Windows | Firefox | Press Ctrl+Shift+K. |
| Windows | Chrome | Press Ctrl+Shift+J. |
| Windows | Microsoft Edge | Press F12. |
| Windows | Internet Explorer | Press F12. |
| Mac | Firefox | Press Command+Option+K. |
| Mac | Chrome | Press Command+Option+J. |
| Mac | Safari |
|
You might want to make a development build in Unity to debug your code. To make a development build:
Open the Build Profiles window.
Enable Development Build.
Development builds allow you to connect the profiler. Unity doesn’t minify the code, so the emitted JavaScript code still contains human-readable, C++-mangled, function names.
The browser uses these to display stack traces if you run into a browser error, when using Debug.LogError, or when an exception occurs and exception support is disabled. Unlike the managed stack traces that occur when you have full exception support, these stack traces have mangled names, and contain managed code and the internal Unity Engine code.
Web has different levels of exception support, but by default, Unity Web only supports explicitly thrown exceptions. For more information, refer to Web Player settings. You can enable Full exception support, which emits additional checks in the IL2CPP-generated code, to catch access to null references and out-of-bounds array elements in your managed code. These additional checks significantly impact performance and increase code size and load times, so you must only use it for debugging.
Full exception support also emits function names to generate stack traces for your managed code. For this reason, stack traces appear in the console for uncaught exceptions and for Debug.Log statements. Use System.Environment.StackTrace to get a stack trace string.