Resources for writing HLSL and ShaderLab code to create custom shaders in the Universal Render Pipeline (URP).
| Page | Description |
|---|---|
| Examples of writing a custom shader in URP | Examples of shader code in URP. |
| Built-in shader methods in URP | Resources for the library of High-Level Shader Language (HLSL) shader files that contain helper methods. |
| Make a URP shader compatible with the SRP Batcher | Ensure that a URP shader is SRP Batcher compatible. |
| Shader keywords and macros reference in URP | Shader keywords and macros that enable or provide access to URP features in shaders. |