Approaches for using a URP asset or the URP Config package to change the quality settings of a project.
| Page | Description |
|---|---|
| Universal Render Pipeline asset | Understand how a URP asset controls graphical features and quality settings for URP. |
| Create a URP asset | Learn how to create a new Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info See in Glossary asset. |
| Display advanced properties in a URP asset | See all the available properties in a specific section of a URP asset, or all the sections. |
| Change the active URP asset at runtime | To accommodate different hardware specifications, swap between quality levels and their associated URP assets via a C# script. |
| Change URP asset settings at runtime | Locate the active URP asset and change its properties to fit the performance level of the hardware. |
| Configure settings with the URP Config package | Use the URP Config package to control some of the settings of URP. |