The Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary (URP) offers both a variety of ready to use post-processingA process that improves product visuals by applying filters and effects before the image appears on screen. You can use post-processing effects to simulate physical camera and film properties, for example Bloom and Depth of Field. More info post processing, postprocessing, postprocess
See in Glossary effects and methods for the creation of custom effects.
| Page | Description |
|---|---|
| Post-processing in URP | Techniques and resources for working with the post-processing and full-screen effects included in URP. |
| Introduction to post-processing in URP | Learn how URP integrates post-processing through the Volume framework and how this differs from Post Processing Stack v2. |
| Add post-processing in URP | Enable post-processing on a cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info See in Glossary, add a volume, and add Volume Overrides so effects apply in a URP sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info See in Glossary. |
| Volumes in URP | Techniques and resources for using volumes, Volume Profiles, and Volume Overrides to apply post-processing across part or all of a scene. |
| Post-processing Volume Overrides reference for URP | Reference for each built-in URP post-processing Volume Override and its properties. |
| Custom Post-processing in URP | Techniques and resources to create and customise post-processing effects within URP. |