In the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary (URP), add shadows from 2D lights or create a custom shadow.
| Topic | Description |
|---|---|
| Add shadows from 2D lights | Add a Shadow Caster 2D component to a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary, and change or merge shadows. |
| Create a custom 2D shadow | Create a custom 2D shadow using the ShadowShape2DProvider API. |