Create a 2D light in the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary (URP). 2D lights illuminate compatible 2D GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary in your sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary.
Follow these steps:
By default, spritesA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary and tiles you drag into the Scene view use the Sprite-Lit-Default shaderA program that runs on the GPU. More info
See in Glossary, which is compatible with 2D lights.
You don’t need to move 2D lights forward or backward. 2D lights and shadows affect all GameObjects regardless of the distance between the light and the GameObject.
Note: 2D materials from the Built-In Render Pipeline don’t react to 2D lights. To upgrade materials from the Built-In Render Pipeline to the Universal Render Pipeline, refer to Migrate from the Built-in Render Pipeline to URP workflow.
If you use the Scriptable Render Pipeline (SRP) Batcher, set the Mode property of tilemapsA GameObject that allows you to quickly create 2D levels using tiles and a grid overlay. More info
See in Glossary to either Individual or SRP Batch to improve performance. Chunk mode is incompatible with the SRP Batcher. For more information about the Mode property, refer to Add 3D height to an isometric tilemap.
By default, a 2D light affects all 2D GameObjects in the scene. To specify which GameObjects a light affects, follow these steps:
When lights affect different sorting layers, performance can decrease because Unity renders more light and shadow textures. For more information, refer to Optimize 2D lights with batching.
All 2D lights can create volumetric light, which is visible light in empty space. Follow these steps:
If you create a Freeform Light 2D, the light might not appear in areas where the light overlaps with itself.
To avoid this, do the following: