After you configure your 2D project to use URP, use the Render Pipeline Converter to convert assets made for a Built-In Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary project to be compatible with the Universal Render Pipeline (URP).
Warning: The following task overwrites several files in your project folder. These can’t be restored after Unity overwrites them. Before you start this task, back up any files you don’t want to lose.
To convert 2D shadersA program that runs on the GPU. More info
See in Glossary, materials, and quality levels from the Built-In Render Pipeline to URP, do the following:
Go to Window > Rendering > Render Pipeline Converter.
Unity opens the Render Pipeline Converter window.
Set Source Pipeline to Built-in.
Set Target Pipeline to Universal Render Pipeline (2D Renderer).
In the Pipeline Converter tab, select the checkboxes next to Rendering Settings, Material Reference Converter, and Material Shader Converter.
If you have the 2D PixelThe smallest unit in a computer image. Pixel size depends on your screen resolution. Pixel lighting is calculated at every screen pixel. More info
See in Glossary Perfect package installed in your project, also select the checkbox next to Pixel Perfect CameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary Converter.
In the Pipeline Tools tab, select the checkboxes next to Parametric to Freeform Light Upgrade and Convert Built-in and URP (Universal Renderer) Materials to MeshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info
See in Glossary 2D-Lit-Default.
If you have Photoshop assets in your project, also select the checkbox next to Photoshop Assets Upgrader. For more information on these converters, refer to Render Pipeline Converter window for URP reference.
Select Scan.
Unity processes the assets in your project and displays the list of assets it can convert under your selected converters.
Select the checkboxes next to the assets you want to convert.
Select Convert Assets.
When Unity finishes the conversion process, the window displays the status of each conversion.