Note. Unity 5 introduced the Standard Shader which replaces these shadersA program that runs on the GPU. More info
See in Glossary.
The information in this section is a reference for the transparent legacy shaders in Unity.
| Topic | Description |
|---|---|
| Transparent Shader Family overview | Reference for the transparent legacy shaders in Unity, which allow you to determine areas of partial transparency using an alpha channel. |
| Transparent Vertex-Lit | Reference for the legacy Transparent Vertex-Lit shader, which calculates lighting per-vertex. |
| Transparent Diffuse | Reference for the legacy Transparent Diffuse shader, which provides basic matte lighting. |
| Transparent Specular | Reference for the legacy Transparent Specular shader, which adds a specular highlight and uses the alpha channel for both transparent areas and the specular map. |
| Transparent Bumped Diffuse | Reference for the legacy Transparent Bumped Diffuse shader, which adds surface detail using a normal mapA type of Bump Map texture that allows you to add surface detail such as bumps, grooves, and scratches to a model which catch the light as if they are represented by real geometry. See in Glossary. |
| Transparent Bumped Specular | Reference for the legacy Transparent Bumped Specular shader, which combines a normal map with a specular highlight and uses the alpha channel for both transparent areas and the specular map. |
| Transparent Parallax Diffuse | Reference for the legacy Transparent Parallax Diffuse shader, which adds depth to the surface using a parallax map. |
| Transparent Parallax Specular | Reference for the legacy Transparent Parallax Specular shader, which combines a parallax map with a specular highlight and uses the alpha channel for both transparent areas and the specular map. |