Version: Unity 6.6 Alpha (6000.6)
Language : English
Diffuse Detail
Transparent Shader Family overview

Transparent Shader Family reference

Note. Unity 5 introduced the Standard Shader which replaces these shadersA program that runs on the GPU. More info
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The information in this section is a reference for the transparent legacy shaders in Unity.

Topic Description
Transparent Shader Family overview Reference for the transparent legacy shaders in Unity, which allow you to determine areas of partial transparency using an alpha channel.
Transparent Vertex-Lit Reference for the legacy Transparent Vertex-Lit shader, which calculates lighting per-vertex.
Transparent Diffuse Reference for the legacy Transparent Diffuse shader, which provides basic matte lighting.
Transparent Specular Reference for the legacy Transparent Specular shader, which adds a specular highlight and uses the alpha channel for both transparent areas and the specular map.
Transparent Bumped Diffuse Reference for the legacy Transparent Bumped Diffuse shader, which adds surface detail using a normal mapA type of Bump Map texture that allows you to add surface detail such as bumps, grooves, and scratches to a model which catch the light as if they are represented by real geometry.
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Transparent Bumped Specular Reference for the legacy Transparent Bumped Specular shader, which combines a normal map with a specular highlight and uses the alpha channel for both transparent areas and the specular map.
Transparent Parallax Diffuse Reference for the legacy Transparent Parallax Diffuse shader, which adds depth to the surface using a parallax map.
Transparent Parallax Specular Reference for the legacy Transparent Parallax Specular shader, which combines a parallax map with a specular highlight and uses the alpha channel for both transparent areas and the specular map.

Additional resources

Diffuse Detail
Transparent Shader Family overview