Version: Unity 6.6 Alpha (6000.6)
Language : English
Transparent Parallax Specular
Transparent Cutout Shader Family overview

Transparent Cutout Shader Family reference

Note. Unity 5 introduced the Standard Shader which replaces these shadersA program that runs on the GPU. More info
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The information in this section is a reference for the transparent cutout legacy shaders in Unity.

Topic Description
Transparent Cutout Shader Family overview Reference for the transparent cutout legacy shaders in Unity, used for objects that have fully opaque and fully transparent parts.
Transparent Cutout Vertex-Lit Reference for the legacy Transparent Cutout Vertex-Lit shader, which calculates lighting per-vertex.
Transparent Cutout Diffuse Reference for the legacy Transparent Cutout Diffuse shader, which provides basic matte lighting.
Transparent Cutout Specular Reference for the legacy Transparent Cutout Specular shader, which adds a specular highlight and uses the alpha channel for both transparent areas and the specular map.
Transparent Cutout Bumped Diffuse Reference for the legacy Transparent Cutout Bumped Diffuse shader, which adds surface detail using a normal mapA type of Bump Map texture that allows you to add surface detail such as bumps, grooves, and scratches to a model which catch the light as if they are represented by real geometry.
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Transparent Cutout Bumped Specular Reference for the legacy Transparent Cutout Bumped Specular shader, which combines a normal map with a specular highlight and uses the alpha channel for both transparent areas and the specular map.

Additional resources

Transparent Parallax Specular
Transparent Cutout Shader Family overview