Note. Unity 5 introduced the Standard Shader which replaces these shadersA program that runs on the GPU. More info
See in Glossary.
The information in this section is a reference for the transparent cutout legacy shaders in Unity.
| Topic | Description |
|---|---|
| Transparent Cutout Shader Family overview | Reference for the transparent cutout legacy shaders in Unity, used for objects that have fully opaque and fully transparent parts. |
| Transparent Cutout Vertex-Lit | Reference for the legacy Transparent Cutout Vertex-Lit shader, which calculates lighting per-vertex. |
| Transparent Cutout Diffuse | Reference for the legacy Transparent Cutout Diffuse shader, which provides basic matte lighting. |
| Transparent Cutout Specular | Reference for the legacy Transparent Cutout Specular shader, which adds a specular highlight and uses the alpha channel for both transparent areas and the specular map. |
| Transparent Cutout Bumped Diffuse | Reference for the legacy Transparent Cutout Bumped Diffuse shader, which adds surface detail using a normal mapA type of Bump Map texture that allows you to add surface detail such as bumps, grooves, and scratches to a model which catch the light as if they are represented by real geometry. See in Glossary. |
| Transparent Cutout Bumped Specular | Reference for the legacy Transparent Cutout Bumped Specular shader, which combines a normal map with a specular highlight and uses the alpha channel for both transparent areas and the specular map. |