Version: Unity 6.6 Alpha (6000.6)
Language : English
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Self-Illuminated Shader Family overview

Self-Illuminated Shader Family reference

Note. Unity 5 introduced the Standard Shader which replaces these shadersA program that runs on the GPU. More info
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The information in this section is a reference for the self-illuminated legacy shaders in Unity.

Topic Description
Self-Illuminated Shader Family overview Reference for the self-illuminated legacy shaders in Unity, which emit light onto themselves based on an attached alpha channel.
Self-Illuminated Vertex-Lit Reference for the legacy Self-Illuminated Vertex-Lit shader, which calculates lighting per-vertex.
Self-Illuminated Diffuse Reference for the legacy Self-Illuminated Diffuse shader, which provides basic matte lighting.
Self-Illuminated Specular Reference for the legacy Self-Illuminated Specular shader, which adds a specular highlight.
Self-Illuminated Normal mapped Diffuse Reference for the legacy Self-Illuminated Normal mapped Diffuse shader, which adds surface detail using a normal mapA type of Bump Map texture that allows you to add surface detail such as bumps, grooves, and scratches to a model which catch the light as if they are represented by real geometry.
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Self-Illuminated Normal mapped Specular Reference for the legacy Self-Illuminated Normal mapped Specular shader, which combines a normal map with a specular highlight.
Self-Illuminated Parallax Diffuse Reference for the legacy Self-Illuminated Parallax Diffuse shader, which adds depth to the surface using a parallax map.
Self-Illuminated Parallax Specular Reference for the legacy Self-Illuminated Parallax Specular shader, which combines a parallax map with a specular highlight.

Additional resources

Transparent Cutout Bumped Specular
Self-Illuminated Shader Family overview