Note. Unity 5 introduced the Standard Shader which replaces these shadersA program that runs on the GPU. More info
See in Glossary.
The information in this section is a reference for the self-illuminated legacy shaders in Unity.
| Topic | Description |
|---|---|
| Self-Illuminated Shader Family overview | Reference for the self-illuminated legacy shaders in Unity, which emit light onto themselves based on an attached alpha channel. |
| Self-Illuminated Vertex-Lit | Reference for the legacy Self-Illuminated Vertex-Lit shader, which calculates lighting per-vertex. |
| Self-Illuminated Diffuse | Reference for the legacy Self-Illuminated Diffuse shader, which provides basic matte lighting. |
| Self-Illuminated Specular | Reference for the legacy Self-Illuminated Specular shader, which adds a specular highlight. |
| Self-Illuminated Normal mapped Diffuse | Reference for the legacy Self-Illuminated Normal mapped Diffuse shader, which adds surface detail using a normal mapA type of Bump Map texture that allows you to add surface detail such as bumps, grooves, and scratches to a model which catch the light as if they are represented by real geometry. See in Glossary. |
| Self-Illuminated Normal mapped Specular | Reference for the legacy Self-Illuminated Normal mapped Specular shader, which combines a normal map with a specular highlight. |
| Self-Illuminated Parallax Diffuse | Reference for the legacy Self-Illuminated Parallax Diffuse shader, which adds depth to the surface using a parallax map. |
| Self-Illuminated Parallax Specular | Reference for the legacy Self-Illuminated Parallax Specular shader, which combines a parallax map with a specular highlight. |