Note. Unity 5 introduced the Standard Shader which replaces these shadersA program that runs on the GPU. More info
See in Glossary.
The information in this section is a reference for the basic legacy shaders in Unity.
| Topic | Description |
|---|---|
| Normal Shader Family overview | Reference for the basic legacy shaders in Unity suitable for most opaque objects. |
| Vertex-Lit | Reference for the legacy Vertex-Lit shader, which calculates lighting per-vertex. |
| Diffuse | Reference for the legacy Diffuse shader, which provides basic matte lighting. |
| Specular | Reference for the legacy Specular shader, which adds a specular highlight based on the alpha channel. |
| Bumped Diffuse | Reference for the legacy Bumped Diffuse shader, which adds surface detail using a normal mapA type of Bump Map texture that allows you to add surface detail such as bumps, grooves, and scratches to a model which catch the light as if they are represented by real geometry. See in Glossary. |
| Bumped Specular | Reference for the legacy Bumped Specular shader, which combines a normal map with a specular highlight. |
| Parallax Diffuse | Reference for the legacy Parallax Diffuse shader, which adds depth to the surface using a parallax map. |
| Parallax Bumped Specular | Reference for the legacy Parallax Bumped Specular shader, which combines a parallax map with a specular highlight. |
| Decal | Reference for the legacy Decal shader, which adds a second texture with an alpha channel for additional details. |
| Diffuse Detail | Reference for the legacy Diffuse Detail shader, which blends a second detail texture that appears as the cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info See in Glossary gets closer. |