Version: Unity 6.6 Alpha (6000.6)
Language : English
Usage and Performance of Built-in Shaders
Normal Shader Family overview

Normal Shader Family reference

Note. Unity 5 introduced the Standard Shader which replaces these shadersA program that runs on the GPU. More info
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The information in this section is a reference for the basic legacy shaders in Unity.

Topic Description
Normal Shader Family overview Reference for the basic legacy shaders in Unity suitable for most opaque objects.
Vertex-Lit Reference for the legacy Vertex-Lit shader, which calculates lighting per-vertex.
Diffuse Reference for the legacy Diffuse shader, which provides basic matte lighting.
Specular Reference for the legacy Specular shader, which adds a specular highlight based on the alpha channel.
Bumped Diffuse Reference for the legacy Bumped Diffuse shader, which adds surface detail using a normal mapA type of Bump Map texture that allows you to add surface detail such as bumps, grooves, and scratches to a model which catch the light as if they are represented by real geometry.
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Bumped Specular Reference for the legacy Bumped Specular shader, which combines a normal map with a specular highlight.
Parallax Diffuse Reference for the legacy Parallax Diffuse shader, which adds depth to the surface using a parallax map.
Parallax Bumped Specular Reference for the legacy Parallax Bumped Specular shader, which combines a parallax map with a specular highlight.
Decal Reference for the legacy Decal shader, which adds a second texture with an alpha channel for additional details.
Diffuse Detail Reference for the legacy Diffuse Detail shader, which blends a second detail texture that appears as the cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
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Additional resources

Usage and Performance of Built-in Shaders
Normal Shader Family overview