By default, Unity doesn’t cache assets in your project, which means that Unity Editor startup times and build times can be slow because Unity doesn’t reuse processing artifacts across projects or teams.
To speed up import and build times, you can install the Unity Accelerator cache server, which keeps copies of a team’s imported assets to help reduce development iteration time. Unity AcceleratorThe Unity Accelerator is an external tool that provides an asset cache that keeps copies of a team’s imported assets. The goal of the Accelerator is to speed up teamwork and reduce iteration time by coordinating asset sharing so that you don’t need to reimport portions of your project. More info
See in Glossary uses the asset import pipeline to coordinate asset sharing when your team is working on the same local network so that you don’t need to reimport portions of your project.
Solo developers can also install Unity Accelerator and get the benefit of faster build times and Editor startup times if you’re reusing assets across projects or regularly performing clean builds.
| Topic | Description |
|---|---|
| Introduction to Unity Accelerator | Understand Unity Accelerator and its benefits for asset caching. |
| Unity Accelerator caching behavior | Understand how Accelerator caches import results, shadersA program that runs on the GPU. More info See in Glossary, and textures. |
| Install Unity Accelerator | Install and verify Unity Accelerator. |
| Manage Unity Accelerator | Configure Unity Accelerator through the Editor or the command line. |
| Unity Accelerator Prometheus metrics reference | Reference for Unity Accelerator Prometheus metrics. |