Burst supports string usage in the following scenarios:
Debug.LogFixedString structs that Unity.Collections provides, for example FixedString128Bytes.System.Runtime.CompilerServices attributes [CallerLineNumber], [CallerMemberName], and [CallerFilePath] on arguments to Burst functions. However, you can only pass the strings directly to calls to Debug.Log.A string can be either:
"This is a string literal".$"This is an integer {value} or using string.Format, where the string to format is also a string literal.For example, Burst supports the following constructions:
Logging with a string literal:
Debug.Log("This a string literal");
Logging using string interpolation:
int value = 256;
Debug.Log($"This is an integer value {value}");
This is the same as using string.Format directly:
int value = 256;
Debug.Log(string.Format("This is an integer value {0}", value));
Burst supports the following Debug methods:
Debug.Log(object)Debug.LogWarning(object)Debug.LogError(object)String interpolation has the following restrictions:
The string must be a string literal
string.Format methods:
string.Format(string, object)string.Format(string, object, object)string.Format(string, object, object, object)string.Format(string, object[]). Use this for a string interpolation that contains more than three arguments, for example $"{arg1} {arg2} {arg3} {arg4} {arg5}". In this case, the object[] array needs to be a constant size and no arguments should involve control flows (for example, $"This is a {(cond ? arg1 : arg2)}").The string must only use value types
charbooleanbyte / sbyte
doublefloatshort / ushort
int / uint
long / ulong
Burst supports all vector types (for example int2, float3), except half vector types. For example:
var value = new float3(1.0f, 2.0f, 3.0f);
// Logs "This value float3(1f, 2f, 3f)"
Debug.Log($"This value `{value}`");
Burst doesn’t support ToString() of structs. It displays the full name of the struct instead.
For more information, refer to the .NET documentation on String interpolation and Standard numeric format strings.
You can pass a managed string literal or an interpolated string directly to Debug.Log, but you can’t pass a string to a user method or use them as fields in a struct. To pass around or store strings, use one of the FixedString structs in the Unity.Collections package:
int value = 256;
FixedString128Bytes text = $"This is an integer value {value} used with FixedString128Bytes";
MyCustomLog(text);
// ...
// String can be passed as an argument to a method using a FixedString,
// but not using directly a managed `string`:
public static void MyCustomLog(in FixedString128Bytes log)
{
Debug.Log(log);
}
Burst has limited support for string format arguments and specifiers:
int value = 256;
// Padding left: "This value ` 256`
Debug.Log($"This value `{value,5}`");
// Padding right: "This value `256 `
Debug.Log($"This value `{value,-5}`");
// Hexadecimal uppercase: "This value `00FF`
Debug.Log($"This value `{value:X4}`");
// Hexadecimal lowercase: "This value `00ff`
Debug.Log($"This value `{value:x4}`");
// Decimal with leading-zero: "This value `0256`
Debug.Log($"This value `{value:D4}`");