Understand how animation clips work in Unity. Import animation clips into the Unity Editor, or create clips through the Animation window.
| Topic | Description |
|---|---|
| Introduction to animation clips | Learn how animation clips work in Unity. |
| Animation from external sources | Import animation from external sources and copy keyframes into new clips. |
| Animation window | Preview, create, and modify animation clips in the Editor. |
| Euler curve resampling | Choose how Unity imports rotation curves from external animation. |
| Extracting animation clips | Split one imported timeline into multiple clips. |
| Loop optimization on animation clips | Align animation clip start and end points using loop match indicators. |
| Use curves to control the timing of animation clips | Add curves to imported clips to drive normalized timing data and Animator Controller parameters. |
| Add events to animation clips | Attach animation events to imported clips to call script functions at specific times. |
| Mask animation clips | Limit imported clips to specific bones or transforms. |