Understand how animation clipsAnimation data that can be used for animated characters or simple animations. It is a simple “unit” piece of motion, such as (one specific instance of) “Idle”, “Walk” or “Run”. More info
See in Glossary work in Unity. Import animation clips into the Unity Editor, or create clips through the Animation window.
| Topic | Description |
|---|---|
| Introduction to animation clips | Learn how animation clips work in Unity. |
| Animation from external sources | Import animation from external sources and copy keyframesA frame that marks the start or end point of a transition in an animation. Frames in between the keyframes are called inbetweens. See in Glossary into new clips. |
| Animation window | Preview, create, and modify animation clips in the Editor. |
| Euler curve resampling | Choose how Unity imports rotation curves from external animation. |
| Extracting animation clips | Split one imported timeline into multiple clips. |
| Loop optimization on animation clips | Align animation clip start and end points using loop match indicators. |
| Use curves to control the timing of animation clips | Add curves to imported clips to drive normalized timing data and Animator ControllerControls animation through Animation Layers with Animation State Machines and Animation Blend Trees, controlled by Animation Parameters. The same Animator Controller can be referenced by multiple models with Animator components. More info See in Glossary parameters. |
| Add events to animation clips | Attach animation eventsAllows you to add data to an imported clip which determines when certain actions should occur in time with the animation. For example, for an animated character you might want to add events to walk and run cycles to indicate when the footstep sounds should play. More info See in Glossary to imported clips to call script functions at specific times. |
| Mask animation clips | Limit imported clips to specific bones or transforms. |