Version: Unity 6.6 Alpha (6000.6)
Language : English
Animator component
Introduction to Animator Controllers

Animator Controller

Use an Animator ControllerControls animation through Animation Layers with Animation State Machines and Animation Blend Trees, controlled by Animation Parameters. The same Animator Controller can be referenced by multiple models with Animator components. More info
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to arrange and maintain a set of Animation ClipsAnimation data that can be used for animated characters or simple animations. It is a simple “unit” piece of motion, such as (one specific instance of) “Idle”, “Walk” or “Run”. More info
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and associated Animation TransitionsAllows a state machine to switch or blend from one animation state to another. Transitions define how long a blend between states should take, and the conditions that activate them. More info
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for a character or an animated GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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Topic Description
Introduction to Animator Controllers Learn how the Animator Controller uses state machinesThe set of states in an Animator Controller that a character or animated GameObject can be in, along with a set of transitions between those states and a variable to remember the current state. The states available will depend on the type of gameplay, but typical states include things like idling, walking, running and jumping. More info
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to manage clips and transitions.
Create an Animator Controller Build an Animator Controller asset from the Project windowA window that shows the contents of your Assets folder (Project tab) More info
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or Assets menu.
Animator Controller Asset Reference for the Animator Controller asset that maintains your character’s animations.
Animator windowThe window where the Animator Controller is visualized and edited. More info
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Create, view, and modify Animator Controller assets in the Animator Window.
Animation state machineA graph within an Animator Controller that controls the interaction of Animation States. Each state references an Animation Blend Tree or a single Animation Clip. More info
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Arrange animations into graphs to control action flow.

Additional resources

  • Animation LayersAn Animation Layer contains an Animation State Machine that controls animations of a model or part of it. An example of this is if you have a full-body layer for walking or jumping and a higher layer for upper-body motions such as throwing an object or shooting. The higher layers take precedence for the body parts they control. More info
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Animator component
Introduction to Animator Controllers