| Parameter | Description |
|---|---|
| callback | The callback to remove. |
bool True if the callback is successfully removed, false otherwise.
Unregisters a callback so it is no longer invoked when the window's position changes.
using UnityEngine; using UnityEngine.Windowing;
public class WindowingTest : MonoBehaviour { GameWindow mainWindow;
private void Awake() { mainWindow = GameWindow.Main; }
private void OnEnable() { // Register the callback mainWindow.RegisterPositionChangedCallback(WindowMovedCallback); }
private void OnDisable() { // Unregister the callback mainWindow.UnregisterPositionChangedCallback(WindowMovedCallback); }
private void WindowMovedCallback(GameWindow window, PositionChangedEventArgs args) { Debug.Log($"Main window moved to: {args.Position.x}, {args.Position.y}"); Debug.Log($"Current display of main window: {args.DisplayInfo.name}"); } }