Version: Unity 6.5 (6000.5)
LanguageEnglish
  • C#

WorldCapacity

struct in Unity.U2D.Physics

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Description

Describes the expected world capacities used to presize internal allocations when a PhysicsWorld is created. All counts default to zero, in which case the engine uses its own minimum defaults. See PhysicsWorldDefinition.capacity and PhysicsWorld.capacity.

Properties

Property Description
contactCount The expected number of contacts.
dynamicBodyCount The expected number of dynamic and kinematic bodies.
dynamicShapeCount The expected number of dynamic and kinematic shapes.
staticBodyCount The expected number of static bodies.
staticShapeCount The expected number of static shapes.