Version: Unity 6.5 Alpha (6000.5)
LanguageEnglish
  • C#

PhysicsWorld.DrawQueryCastGeometry

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Declaration

public void DrawQueryCastGeometry(CircleGeometry geometry, Vector2 translation, Color color, float lifetime, DrawFillOptions drawFillOptions, bool drawEnd);

Parameters

Parameter Description
geometry The Circle geometry used to cast through the world. This must be in world-space.
translation The translation relative to the geometry defining the direction the geometry will move through the world.
color The color to draw with.
lifetime How long the element should be drawn for, in seconds. The default is zero indicating that it should only be drawn once. Lifetime is only used when the world is playing.
drawFillOptions Controls what aspects of the primitive is drawn.
drawEnd Whether to draw the geometry at the end of the translation or not.

Description

Draw the PhysicsWorld.CastGeometry query input.


Declaration

public void DrawQueryCastGeometry(CapsuleGeometry geometry, Vector2 translation, Color color, float lifetime, DrawFillOptions drawFillOptions, bool drawEnd);

Parameters

Parameter Description
geometry The Circle geometry used to cast through the world. This must be in world-space.
translation The translation relative to the geometry defining the direction the geometry will move through the world.
color The color to draw with.
lifetime How long the element should be drawn for, in seconds. The default is zero indicating that it should only be drawn once. Lifetime is only used when the world is playing.
drawFillOptions Controls what aspects of the primitive is drawn.
drawEnd Whether to draw the geometry at the end of the translation or not.

Description

Draw the PhysicsWorld.CastGeometry query input.


Declaration

public void DrawQueryCastGeometry(PolygonGeometry geometry, Vector2 translation, Color color, float lifetime, DrawFillOptions drawFillOptions, bool drawEnd);

Parameters

Parameter Description
geometry The Circle geometry used to cast through the world. This must be in world-space.
translation The translation relative to the geometry defining the direction the geometry will move through the world.
color The color to draw with.
lifetime How long the element should be drawn for, in seconds. The default is zero indicating that it should only be drawn once. Lifetime is only used when the world is playing.
drawFillOptions Controls what aspects of the primitive is drawn.
drawEnd Whether to draw the geometry at the end of the translation or not.

Description

Draw the PhysicsWorld.CastGeometry query input.