| Parameter | Description |
|---|---|
| geometry | The Circle geometry used to cast through the world. This must be in world-space. |
| translation | The translation relative to the geometry defining the direction the geometry will move through the world. |
| color | The color to draw with. |
| lifetime | How long the element should be drawn for, in seconds. The default is zero indicating that it should only be drawn once. Lifetime is only used when the world is playing. |
| drawFillOptions | Controls what aspects of the primitive is drawn. |
| drawEnd | Whether to draw the geometry at the end of the translation or not. |
Draw the PhysicsWorld.CastGeometry query input.
| Parameter | Description |
|---|---|
| geometry | The Circle geometry used to cast through the world. This must be in world-space. |
| translation | The translation relative to the geometry defining the direction the geometry will move through the world. |
| color | The color to draw with. |
| lifetime | How long the element should be drawn for, in seconds. The default is zero indicating that it should only be drawn once. Lifetime is only used when the world is playing. |
| drawFillOptions | Controls what aspects of the primitive is drawn. |
| drawEnd | Whether to draw the geometry at the end of the translation or not. |
Draw the PhysicsWorld.CastGeometry query input.
| Parameter | Description |
|---|---|
| geometry | The Circle geometry used to cast through the world. This must be in world-space. |
| translation | The translation relative to the geometry defining the direction the geometry will move through the world. |
| color | The color to draw with. |
| lifetime | How long the element should be drawn for, in seconds. The default is zero indicating that it should only be drawn once. Lifetime is only used when the world is playing. |
| drawFillOptions | Controls what aspects of the primitive is drawn. |
| drawEnd | Whether to draw the geometry at the end of the translation or not. |
Draw the PhysicsWorld.CastGeometry query input.