Get if the option of PhysicsCoreSettings2D.usePhysicsLayers is active or not. If no PhysicsCoreSettings2D asset is assigned, this option will return false (inactive). When active, the physics 64-bit layers are used (see PhysicsCoreSettings2D.physicsLayerNames) for property drawers and PhysicsLayers.GetLayerMask. When inactive, the 32-bit layers are used (see LayerMask) for property drawers and PhysicsLayers.GetLayerMask. In all cases, the physics system itself will always use the full 64-bit layers assigned, however when using 32-bit layers, the top 32-bits will be set to zero.