Version: Unity 6.5 Alpha (6000.5)
LanguageEnglish
  • C#

PhysicsShape.Distance

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Declaration

public DistanceResult Distance(PhysicsShape otherShape, bool useRadii);

Parameters

Parameter Description
otherShape The other shape to check the distance of.
useRadii Whether to use the radii of both shapes or not.

Returns

DistanceResult The distance result.

Description

Get the minimum distance between this shape and the specified shape.


Declaration

public DistanceResult Distance(PhysicsShape otherShape, PhysicsTransform otherTransform, bool useRadii);

Parameters

Parameter Description
otherShape The other shape to check the distance of.
otherTransform The transform used to specify where the other shape is positioned.
useRadii Whether to use the radii of both shapes or not.

Returns

DistanceResult The distance result.

Description

Get the minimum distance between this shape and the specified shape.


Declaration

public DistanceResult Distance(ReadOnlySpan<PhysicsShape> otherShapes, bool useRadii);

Parameters

Parameter Description
otherShapes A read-only span of the other shape to check the distance of.
useRadii Whether to use the radii of both shapes or not.

Returns

DistanceResult The distance result.

Description

Get the minimum distance between this shape and the specified shape(s) span.


Declaration

public DistanceResult Distance(PhysicsBody physicsBody, bool useRadii);

Parameters

Parameter Description
physicsBody The body whose attached shape(s) will be used to check the distance of.
useRadii Whether to use the radii of all shapes or not.

Description

Get the minimum distance between this shape and all the shapes attached to the specified body.