Version: Unity 6.5 Alpha (6000.5)
LanguageEnglish
  • C#

PhysicsShape.ContactFilterMode.Either

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Description

This mode will produce a contact if either PhysicsShape agree, effectively an OR operation. A contact will be produced if (contactFilterA.contacts AND-MASK contactFilterB.categories ) OR (contactFilterA.categories AND-MASK contactFilterB.contacts) is true; This will not match query results if similar values are provided to the QueryFilter. To get the same results, set PhysicsQuery.QueryFilter.categories to PhysicsQuery.QueryFilter.Everything.