| Parameter | Description |
|---|---|
| xyz | A float3 vector containing the rotation angles around the x-, y- and z-axis measures in radians. |
quaternion The quaternion representing the Euler angle rotation in z-x-y order.
Returns a quaternion constructed by first performing a rotation around the z-axis, then the x-axis and finally the y-axis. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin. This is the default order rotation order in Unity.
| Parameter | Description |
|---|---|
| x | The rotation angle around the x-axis in radians. |
| y | The rotation angle around the y-axis in radians. |
| z | The rotation angle around the z-axis in radians. |
quaternion The quaternion representing the Euler angle rotation in z-x-y order.
Returns a quaternion constructed by first performing a rotation around the z-axis, then the x-axis and finally the y-axis. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin. This is the default order rotation order in Unity.