Version: Unity 6.5 Alpha (6000.5)
LanguageEnglish
  • C#

math.Euler

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Declaration

public static float3 Euler(quaternion q, RotationOrder order);

Parameters

Parameter Description
q The quaternion to convert to Euler angles.
order The order in which the rotations are applied.

Returns

float3 The Euler angle representation of the quaternion in the specified order.

Description

Returns the Euler angle representation of the quaternion. The returned angles depend on the specified order to apply the three rotations around the principal axes. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin. When the rotation order is known at compile time, to get the best performance you should use the specific Euler rotation constructors such as EulerZXY(...).