Version: Unity 6.5 Alpha (6000.5)
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math.project

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Declaration

public static float2 project(float2 a, float2 ontoB);

Parameters

Parameter Description
a Vector to project.
ontoB Non-zero vector to project onto.

Returns

float2 Vector projection of a onto b.

Description

Compute vector projection of a onto b.

Some finite vectors a and b could generate a non-finite result. This is most likely when a's components are very large (close to Single.MaxValue) or when b's components are very small (close to FLT_MIN_NORMAL). In these cases, you can call math.projectsafe which will use a given default value if the result is not finite.


Declaration

public static float3 project(float3 a, float3 ontoB);

Parameters

Parameter Description
a Vector to project.
ontoB Non-zero vector to project onto.

Returns

float3 Vector projection of a onto b.

Description

Compute vector projection of a onto b.

Some finite vectors a and b could generate a non-finite result. This is most likely when a's components are very large (close to Single.MaxValue) or when b's components are very small (close to FLT_MIN_NORMAL). In these cases, you can call math.projectsafe which will use a given default value if the result is not finite.


Declaration

public static float4 project(float4 a, float4 ontoB);

Parameters

Parameter Description
a Vector to project.
ontoB Non-zero vector to project onto.

Returns

float4 Vector projection of a onto b.

Description

Compute vector projection of a onto b.

Some finite vectors a and b could generate a non-finite result. This is most likely when a's components are very large (close to Single.MaxValue) or when b's components are very small (close to FLT_MIN_NORMAL). In these cases, you can call math.projectsafe which will use a given default value if the result is not finite.


Declaration

public static double2 project(double2 a, double2 ontoB);

Parameters

Parameter Description
a Vector to project.
ontoB Non-zero vector to project onto.

Returns

double2 Vector projection of a onto b.

Description

Compute vector projection of a onto b.

Some finite vectors a and b could generate a non-finite result. This is most likely when a's components are very large (close to Double.MaxValue) or when b's components are very small (close to DBL_MIN_NORMAL). In these cases, you can call math.projectsafe which will use a given default value if the result is not finite.


Declaration

public static double3 project(double3 a, double3 ontoB);

Parameters

Parameter Description
a Vector to project.
ontoB Non-zero vector to project onto.

Returns

double3 Vector projection of a onto b.

Description

Compute vector projection of a onto b.

Some finite vectors a and b could generate a non-finite result. This is most likely when a's components are very large (close to Double.MaxValue) or when b's components are very small (close to DBL_MIN_NORMAL). In these cases, you can call math.projectsafe which will use a given default value if the result is not finite.


Declaration

public static double4 project(double4 a, double4 ontoB);

Parameters

Parameter Description
a Vector to project.
ontoB Non-zero vector to project onto.

Returns

double4 Vector projection of a onto b.

Description

Compute vector projection of a onto b.

Some finite vectors a and b could generate a non-finite result. This is most likely when a's components are very large (close to Double.MaxValue) or when b's components are very small (close to DBL_MIN_NORMAL). In these cases, you can call math.projectsafe which will use a given default value if the result is not finite.