Version: Unity 6.5 Alpha (6000.5)
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  • C#

math.normalize

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Declaration

public static float2 normalize(float2 x);

Parameters

Parameter Description
x Vector to normalize.

Returns

float2 The normalized vector.

Description

Returns a normalized version of the float2 vector x by scaling it by 1 / length(x).


Declaration

public static float3 normalize(float3 x);

Parameters

Parameter Description
x Vector to normalize.

Returns

float3 The normalized vector.

Description

Returns a normalized version of the float3 vector x by scaling it by 1 / length(x).


Declaration

public static float4 normalize(float4 x);

Parameters

Parameter Description
x Vector to normalize.

Returns

float4 The normalized vector.

Description

Returns a normalized version of the float4 vector x by scaling it by 1 / length(x).


Declaration

public static double2 normalize(double2 x);

Parameters

Parameter Description
x Vector to normalize.

Returns

double2 The normalized vector.

Description

Returns a normalized version of the double2 vector x by scaling it by 1 / length(x).


Declaration

public static double3 normalize(double3 x);

Parameters

Parameter Description
x Vector to normalize.

Returns

double3 The normalized vector.

Description

Returns a normalized version of the double3 vector x by scaling it by 1 / length(x).


Declaration

public static double4 normalize(double4 x);

Parameters

Parameter Description
x Vector to normalize.

Returns

double4 The normalized vector.

Description

Returns a normalized version of the double4 vector x by scaling it by 1 / length(x).


Declaration

public static quaternion normalize(quaternion q);

Parameters

Parameter Description
q The quaternion to normalize.

Returns

quaternion The normalized quaternion.

Description

Returns a normalized version of a quaternion q by scaling it by 1 / length(q).