Version: Unity 6.5 Alpha (6000.5)
LanguageEnglish
  • C#

float4x4.PerspectiveOffCenter

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Declaration

public static float4x4 PerspectiveOffCenter(float left, float right, float bottom, float top, float near, float far);

Parameters

Parameter Description
left The x-coordinate of the left side of the clipping frustum at the near plane.
right The x-coordinate of the right side of the clipping frustum at the near plane.
bottom The y-coordinate of the bottom side of the clipping frustum at the near plane.
top The y-coordinate of the top side of the clipping frustum at the near plane.
near Distance to the near plane. Must be greater than zero.
far Distance to the far plane. Must be greater than zero.

Returns

float4x4 The float4x4 off-center perspective projection matrix.

Description

Returns a float4x4 off-center perspective projection matrix.