Version: Unity 6.5 Alpha (6000.5)
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  • C#

bool4x3 Constructor

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Declaration

public bool4x3(bool4 c0, bool4 c1, bool4 c2);

Parameters

Parameter Description
c0 The matrix column c0 will be set to this value.
c1 The matrix column c1 will be set to this value.
c2 The matrix column c2 will be set to this value.

Description

Constructs a bool4x3 matrix from three bool4 vectors.


Declaration

public bool4x3(bool m00, bool m01, bool m02, bool m10, bool m11, bool m12, bool m20, bool m21, bool m22, bool m30, bool m31, bool m32);

Parameters

Parameter Description
m00 The matrix at row 0, column 0 will be set to this value.
m01 The matrix at row 0, column 1 will be set to this value.
m02 The matrix at row 0, column 2 will be set to this value.
m10 The matrix at row 1, column 0 will be set to this value.
m11 The matrix at row 1, column 1 will be set to this value.
m12 The matrix at row 1, column 2 will be set to this value.
m20 The matrix at row 2, column 0 will be set to this value.
m21 The matrix at row 2, column 1 will be set to this value.
m22 The matrix at row 2, column 2 will be set to this value.
m30 The matrix at row 3, column 0 will be set to this value.
m31 The matrix at row 3, column 1 will be set to this value.
m32 The matrix at row 3, column 2 will be set to this value.

Description

Constructs a bool4x3 matrix from 12 bool values given in row-major order.


Declaration

public bool4x3(bool v);

Parameters

Parameter Description
v bool to convert to bool4x3

Description

Constructs a bool4x3 matrix from a single bool value by assigning it to every component.