Version: Unity 6.5 Alpha (6000.5)
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  • C#

bool4x2 Constructor

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Declaration

public bool4x2(bool4 c0, bool4 c1);

Parameters

Parameter Description
c0 The matrix column c0 will be set to this value.
c1 The matrix column c1 will be set to this value.

Description

Constructs a bool4x2 matrix from two bool4 vectors.


Declaration

public bool4x2(bool m00, bool m01, bool m10, bool m11, bool m20, bool m21, bool m30, bool m31);

Parameters

Parameter Description
m00 The matrix at row 0, column 0 will be set to this value.
m01 The matrix at row 0, column 1 will be set to this value.
m10 The matrix at row 1, column 0 will be set to this value.
m11 The matrix at row 1, column 1 will be set to this value.
m20 The matrix at row 2, column 0 will be set to this value.
m21 The matrix at row 2, column 1 will be set to this value.
m30 The matrix at row 3, column 0 will be set to this value.
m31 The matrix at row 3, column 1 will be set to this value.

Description

Constructs a bool4x2 matrix from 8 bool values given in row-major order.


Declaration

public bool4x2(bool v);

Parameters

Parameter Description
v bool to convert to bool4x2

Description

Constructs a bool4x2 matrix from a single bool value by assigning it to every component.