Version: Unity 6.5 Alpha (6000.5)
LanguageEnglish
  • C#

RigidTransform.EulerZYX

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Declaration

public static RigidTransform EulerZYX(float3 xyz);

Parameters

Parameter Description
xyz A float3 vector containing the rotation angles around the x-, y- and z-axis measures in radians.

Returns

RigidTransform The RigidTransform of the Euler angle transformation in z-y-x order.

Description

Returns a RigidTransform constructed by first performing a rotation around the z-axis, then the y-axis and finally the x-axis. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin.


Declaration

public static RigidTransform EulerZYX(float x, float y, float z);

Parameters

Parameter Description
x The rotation angle around the x-axis in radians.
y The rotation angle around the y-axis in radians.
z The rotation angle around the z-axis in radians.

Returns

RigidTransform The RigidTransform of the Euler angle transformation in z-y-x order.

Description

Returns a RigidTransform constructed by first performing a rotation around the z-axis, then the y-axis and finally the x-axis. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin.