| Property |
Description |
| Filters |
User-defined filters. Filters are in this form [filterName][operator][filterValue]. For example: t:Light. Each of these filters can be used by a NodeHandler to filter according to domain-specific characteristics.
|
| Invalid |
Whether the query invalid. An invalid query yields no node.
|
| IsEmpty |
Whether the query is empty.
|
| IsSystemOnlyQuery |
Whether the query uses system filters. This means NodeHandlers won't be called for filtering.
|
| IsValid |
Whether the query is valid.
|
| Query |
Get the query built from all the filter and text values.
|
| Strict |
Whether the query is evaluated strictly. This means that if any filters are invalid, then the whole query is invalid.
|
| SystemFilters |
The filters used by the hierarchy. Filters are in this form: [filterName][operator][filterValue]. For example: nodetype:gameobject. These filters are global to all NodeHandlers.
|
| TextValues |
All textual values. For example: "cube"
|