Version: Unity 6.5 Alpha (6000.5)
LanguageEnglish
  • C#

HierarchyCommandList.SetParent

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Declaration

public Boolean SetParent(ref Unity.Hierarchy.HierarchyNode node, ref Unity.Hierarchy.HierarchyNode parent);

Parameters

Parameter Description
node The hierarchy node to set a parent for.
parent The hierarchy node to set as the parent node.

Returns

Boolean true if the command was appended to the list, false otherwise.

Description

Sets the parent node of a hierarchy node.


Declaration

public Boolean SetParent(ref Unity.Hierarchy.HierarchyNode node, ref Unity.Hierarchy.HierarchyNode parent, Int32 index);

Parameters

Parameter Description
node The hierarchy node.
parent The hierarchy node to set as a parent.
index The index at which to insert the node in the parent's children list.

Returns

Boolean true if the command was appended to the list, false otherwise.

Description

Sets the parent node of a hierarchy node.

The index maximum value is the parent's child count, or child count minus one if moving within the same parent.