Version: Unity 6.5 Alpha (6000.5)
LanguageEnglish
  • C#

HierarchySubSceneHandler.GetOrCreateNode

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Declaration

public HierarchyNode GetOrCreateNode(EntityId entityId);

Parameters

Parameter Description
entityId The EntityId of the subscene to find or create a node for.

Returns

HierarchyNode The Hierarchy.HierarchyNode for the specified subscene.

Description

Gets or creates the Hierarchy.HierarchyNode for the subscene with the specified EntityId.

If the node doesn't exist yet, this method returns a future node that will be used for the scene. Update the Hierarchy.Hierarchy before you query it about this node.


Declaration

public HierarchyNode GetOrCreateNode(GameObject gameObject);

Parameters

Parameter Description
gameObject The GameObject that represents the subscene.

Returns

HierarchyNode The Hierarchy.HierarchyNode for the specified subscene, or HierarchyNode.Null if the GameObject is null.

Description

Gets or creates the Hierarchy.HierarchyNode for the subscene represented by the specified GameObject.

If the node doesn't exist yet, this method returns a future node that will be used for the scene. Update the Hierarchy.Hierarchy before you query it about this node.


Declaration

public HierarchyNode GetOrCreateNode(Scene scene);

Parameters

Parameter Description
scene The SceneManagement.Scene associated with the subscene.

Returns

HierarchyNode The Hierarchy.HierarchyNode for the specified subscene.

Description

Gets or creates the Hierarchy.HierarchyNode for the specified subscene.

If the node doesn't exist yet, this method returns a future node that will be used for the scene. Update the Hierarchy.Hierarchy before you query it about this node.