| Parameter | Description |
|---|---|
| entityId | The EntityId of the subscene to find or create a node for. |
HierarchyNode The Hierarchy.HierarchyNode for the specified subscene.
Gets or creates the Hierarchy.HierarchyNode for the subscene with the specified EntityId.
If the node doesn't exist yet, this method returns a future node that will be used for the scene. Update the Hierarchy.Hierarchy before you query it about this node.
| Parameter | Description |
|---|---|
| gameObject | The GameObject that represents the subscene. |
HierarchyNode The Hierarchy.HierarchyNode for the specified subscene, or HierarchyNode.Null if the GameObject is null.
Gets or creates the Hierarchy.HierarchyNode for the subscene represented by the specified GameObject.
If the node doesn't exist yet, this method returns a future node that will be used for the scene. Update the Hierarchy.Hierarchy before you query it about this node.
| Parameter | Description |
|---|---|
| scene | The SceneManagement.Scene associated with the subscene. |
HierarchyNode The Hierarchy.HierarchyNode for the specified subscene.
Gets or creates the Hierarchy.HierarchyNode for the specified subscene.
If the node doesn't exist yet, this method returns a future node that will be used for the scene. Update the Hierarchy.Hierarchy before you query it about this node.