Version: Unity 6.5 (6000.5)
LanguageEnglish
  • C#

NavQueryStatus.MaxNodesToVisitExceeded

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Description

Query ran out of node stack space during a search.

This happens when the query has visited more nodes than there is room in the NavQueryBuffer. To fix this issue, use a larger value for the maxNodesToVisit parameter when you create the NavQueryBuffer. NavWorld.ContinueFindPath reports this flag alongside its main status.