Version: Unity 6.5 (6000.5)
LanguageEnglish
  • C#

NavNode.operator ==

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public static bool operator ==(NavNode left, NavNode right);

Parameters

Parameter Description
left The NavNode on the left side of the operator.
right The NavNode on the right side of the operator.

Returns

bool true if the two NavNode values share the same identifier or are both null, false otherwise.

Description

Determines whether two NavNode objects refer to the same NavMesh node.

This operator is a syntactic shortcut equivalent to calling NavNode.Equals. Use it inside expressions where the == syntax is more concise than an explicit method call. Two null NavNode values are considered equal.

Additional resources: NavNode.IsNull

using UnityEngine;
using Unity.AI.Navigation.LowLevel;

public class NavNodeEqualOperatorExample : MonoBehaviour
{
    NavNode m_Cached;

    void Update()
    {
        using NavWorld world = NavWorld.GetDefaultWorld();
        NavLocation current = world.MapLocation(transform.position, Vector3.one, 0);
        if (current.node == m_Cached)
            return;

        m_Cached = current.node;
        Debug.Log("Agent stepped onto a different NavMesh node.");
    }
}