Version: Unity 6.5 Alpha (6000.5)
LanguageEnglish
  • C#

VisualElementAssetReferenceTable

class in UnityEngine.UIElements

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Description

A reference table to map authoring id paths to VisualElements.

This example shows how to use the <see cref="VisualElementAssetReferenceTable" /> to resolve references to VisualElements after calling CloneTree./&gt;.

using UnityEngine;
using UnityEngine.UIElements;

public class VisualElementAssetReferenceTable_CloneTreeExample : MonoBehaviour { // Set via the Inspector public VisualTreeAsset treeAsset;

void Start() { var target = new VisualElement(); treeAsset.CloneTree(target, out var referenceTable);

// Example of retrieving a referenced element by its Authoring Id if (referenceTable.TryGetReference<Button>(new AuthoringIdPath(42), out var myButton)) { Debug.Log("Found button!"); }

// Example of retrieving a the root element if (referenceTable.TryGetReference<VisualElement>(new AuthoringIdPath(0), out var root)) { Debug.Log("Found root!"); }

// Example of retrieving a nested element inside of multiple template instances if (referenceTable.TryGetReference<VisualElement>(new AuthoringIdPath(1, 5, -19, 11, 1), out var nestedElement)) { Debug.Log("Found nested element!"); }

// Release the reference table back to the pool when done referenceTable.ReleaseToPool(); } }

Properties

Property Description
root The root represents the root element of the PanelRenderer and may not have an authoring ID.

Public Methods

Method Description
Dispose Disposes the VisualElementAssetReferenceTable. Releases all cached references and disposes all nodes.
ReleaseToPool Releases the VisualElementAssetReferenceTable and all its associated nodes back to the pool, making them available for reuse and reducing allocation overhead.
TryGetReference Retrieves the VisualElement associated with the specified authoring ID path.